The acceptance of diplomatic agreements by computer empires is determined by several factors. However, I can`t break my pacts because they have to be “independent” the active sensor connection allows the enemy to locate your inhabited planets, research stations, mining operations and your entire infrastructure in general. Monthly delivery is a monthly exchange with another empire. Credits are automatically sent as long as the agreement is in effect. This agreement makes it possible to carry out 25% cheaper research on technologies that the equivalent has already discovered. After moving the mouse cursor to the chord icon, you`ll see a list of available searches. Notes: Remember that this contract completely blocks any aggressive policy, so don`t sign with someone you want to conquer. Make sure your neighbours sign such pacts with you. Think about the length of the deal – if you have to bribe other distant empires to sign it, you should consider it. Favours can be exchanged through diplomatic trade or obtained through events and have two objectives.

First, an empire can resort to favors to add the diplomatic weight of another empire to its own if it votes on resolutions within the Galactic Community as long as they do not vote identically. Second, favours increase the acceptance rate of certain diplomatic agreements or Federation law by 5 euros for each service. An empire may owe up to 10 favors to another empire. Civilian Access – Research vessels can cross a foreign space to measure its resources and habitable planets. In the center of the screen, you will find clues [3] about the probability of ending the exchange. For the other empire to only take into account your offer, the figure must be green – it will vary depending on the details of the proposal. The underlying is based on their attitude towards you – the more they look at you, the lower the cost. The scroll bar below is used to set the duration of the contract in years. Many diplomatic actions have a 10-year refreshment period once they have been elected.

Some of them are one-sided, while others must be accepted by both parties, which becomes a matter of acceptance. Most diplomatic actions require secondments or secondments to improve or harm relations. Notes: An ultimate solution. Colonizing a planet and developing its infrastructure is a huge effort and a permanent undertaking, so it`s best not to give away a planet that you need to recover with force. Several empires may call anomalies from the same target empire. Allows interim migration. For this to be possible, your policy must allow it. Try your first game as the United Nations of Earth, which represent all the men on Earth and offer a slightly more diplomatic style of play.

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