The higher your commercial influence, the more you benefit from a trade agreement with another political group. When a trade agreement is concluded, the share of the total profit is distributed according to the value of the commercial influences of the two warlords. For example, if a warlord with a trade influence value of 100 enters into an agreement with a warlord with an influence value of 200, the second warlord will make twice the benefit of the agreement on each train as the first warlord. Everyone benefits, but the most influential trader gets the best offer! In Total War: Three Kingdoms, diplomacy has taken the form of negotiations – after selecting one of the options described above, the player receives information about the potential “cost” of this action. It is presented as a negative value – “-5”, “-10” or “-50”. If you want to carry out a specific action, you have to give something – offer compensation, make food, etc. – which, in turn, is a positive value for negotiations. To complete the action, it is necessary to reach a minimum of zero (the difference between the player`s proposals and the other group). If you exceed zero, you will be more likely to improve relations between political groups.
On the left (your page), the user interface shows you how much money you make from trading and what resources you export to your trading partner. The right side shows how much money they make and what resources you import from them. Trade agreements between political groups provide reciprocal access to the trade resources of both groups. Such resources are the key to the construction of some buildings. The fourth distinct theme is exchange. You trade one good (grain, rice, iron, jade, silk, etc.) to get another from the other fraction – resulting in a significant increase in the gold you get on each train. This is also the most limited option – the number of exchange offers depends on the evolution of the faction (level, buildings built and positions assigned to the court). You can only exchange goods with fractions that you can access directly (their border is next to yours or if you can access them through the territory of a despicable). The easiest way would be to get into diplomacy and choose a quick deal. If the political groups are prepared to act with you, the trade option should be included. Keep in mind though that you have limited trade deals that can be increased by a number of means – and you also need to connect their country/ports to trade. This means that Kong Rong does not necessarily need to develop very far away, and instead associates himself with warlords with more expansionist territories, forging lucrative trade deals and taking advantage of the resulting wealth to continue building his existing colonies.
Large colonies mean more prestige and wealth, so he can go to war if necessary, but also he can win the countryside with relatively little territory under his command if he wants to.